Just testing my ball controls in animation.. this was weird interacting with an inanimate object.. (lol insert "In Bruges" reference here to a fuckin' inanimate object). The ball had to have the right weight and 'boucyness'.. the key-framing is a bit all over the place.. I feel that motion capture is built for this kind of animation.
The animation is about 80% done so be patient, just the arms to do.. the arms i think will help add weight as he will look more balanced. Again just waiting on some software/license issues.(to composit)
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